Website powered by

Unity water study

Last week, I was watching Genshin-impact game-play clip from YouTube, and saw some water-based VFX that I was so impressed.
And, I got interested in making something similar for new study.
since it was my first time to make fluid-like VFX without using fluid simulation, it was a bit challenge, but I like how it came out.

full sequence(mp4)

full sequence(gif)

full sequence(gif)

breakdown

breakdown

breakdown2 : splash mesh

breakdown2 : splash mesh